All have faltered in one way or another, and while Nintendo has made up for several of these problems, certain mistakes reoccur throughout the series. These dungeons explore a variety of gameplay styles, with some solely centered around combat while others focus on puzzles and platforming. In honor of the new game in the series, Breath of the Wild, this article reviews the worst dungeons in the history of The Legend of Zelda. Almost every dungeon tries to offer something new-unfortunately, new ideas or the combination of new and old don’t always benefit dungeons. Many dungeons build off of previous games, with repeated themes, locations, weapons, bosses, and styles continuing from game to game.
Dungeons can suffer for a multitude of reasons, but every dungeon helps the series progress.
These dungeons can be too unoriginal, too confusing, too difficult, or downright boring. However, many dungeons in the series are looked down upon by players.
With puzzles, items, bosses, and a variety of theme songs and aesthetics, dungeons provide the most entertaining and well-designed challenges within the Zelda series. The company’s offering several new aspects to Zelda, but also continuing many traditions, including one of the most beloved and iconic components of the series: dungeons. With a new Legend of Zelda game hitting the shelves, there’s a lot of expectations for Nintendo.